

One of the more exhilarating moments was fighting a poison headcrab zombie in one of the houses: I’m accustomed to having some heavy firepower in the form of under-barrel grenades and a good stockpile of hand grenades when taking these monstrosities on, but Downfall only provides players with a pistol at this point. Even after a crowbar is found, things remain quite tricky – clearing an area of zombies and moving onwards is an especially rewarding feeling. Upon arriving at the sawmill, zombies begin appearing en masse to attack the player, forcing players to get creative with the objects available in the environment. What makes Downfall such an entertaining mod is the fact that, while the level design is structured consistently with what is seen in the actual Half-Life 2 titles, Downfall introduces a new twist on things: players are only equipped with the legendary Zero-Point Energy Manipulation Device (Gravity Gun) to begin with. The mod is comparable to a single chapter in a Half-Life 2 episode, taking around three-quarters of an hour to beat on standard difficulty, but it’s an immensely thrilling ride, being the next best thing to a proper announcement about the likely non-existent Half-Life 2 Episode 3 and Half-Life 3 itself.

The first chapter is a ways longer than Half-Life 2: The Lost Coast. The mod is incomplete at present, and two more chapters are planned. Set in the White Forest area, the atmospherics and visual effects are top-tier, matching those of Half-Life 2 Episode 2 in most areas and surpassing it in others. Released earlier this year as a Half-Life 2 mod, Downfall is an excellent fan-made addition to the Half-Life 2 universe that remains highly faithful to the mechanics and visuals of the Half-Life 2 games. Entering the mine, Freeman begins his descent into the bowels of the earth itself in search of this weapon. After arriving at a sawmill, Freeman fights his way through hordes of zombies to reach a derelict mine guarded by a veritable armada of Combine soldiers. Gordon Freeman is tasked with retrieving a resistance weapon capable of destroying Combine Citadels in a mission whose timeframe relative to the other events of Half-Life 2 are not known. “Prepare for unforeseen consequences.” -The G Man, Half-Life 2 Episode 2
